Graham Ranson

game developer • concrete maker • time waster

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Posts Tagged → solar2d

Simple Menu System in Solar2D

posted in Game Development on December 6, 2022 by Graham 0 Comments



Driver AI in Solar2D

posted in Game Development on November 29, 2022 by Graham 0 Comments

In my previous post I implemented a barebones map loader in order to load up tracks from the Tiled level editing tool. This allowed us to drive our little car around a ‘track’ with the camera following us. This is all well and good but doesn’t really make for a race, what we need are… Continue reading →

2D Tile Maps in Solar2D

posted in Game Development on November 26, 2022 by Graham 1 Comment

Many, many, many moons ago I made a tilemap framework for Solar2D, although it was called Corona SDK back then, and since shuttering that I haven’t really had much of a reason to think about tilemaps again. Until today. I will once again be using the Tiled level editor but just want a simple tilemap… Continue reading →

2D Camera for Solar2D

posted in Game Development on November 25, 2022 by Graham 1 Comment

It’s all well and good having a drivable car but what’s better than 1 car? 2 cars! But we don’t want to just stop there do we, we need a camera! For this game I’m going for a sort of Micro Machines feel but with an overhead-helicopter camera so below you’ll be able to drive… Continue reading →

2D Vehicle Physics in Solar2D

posted in Game Development on November 25, 2022 by Graham 2 Comments

Last year, back during development of Another Tomorrow, my daughter saw one of the puzzles we were working on and fell in love. In this puzzle you control a little RC car, from above, by tapping where you want it to drive. The rub is that you’re in a temple and some of the slabs… Continue reading →

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