Graham Ranson

game developer • concrete maker • time waster

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Posts Tagged → race

Driver AI in Solar2D

posted in Game Development on November 29, 2022 by Graham 0 Comments

In my previous post I implemented a barebones map loader in order to load up tracks from the Tiled level editing tool. This allowed us to drive our little car around a ‘track’ with the camera following us. This is all well and good but doesn’t really make for a race, what we need are… Continue reading →

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