In my previous post I implemented a barebones map loader in order to load up tracks from the Tiled level editing tool. This allowed us to drive our little car around a ‘track’ with the camera following us. This is all well and good but doesn’t really make for a race, what we need are… Continue reading
Date Archives → November 2022
2D Tile Maps in Solar2D
Many, many, many moons ago I made a tilemap framework for Solar2D, although it was called Corona SDK back then, and since shuttering that I haven’t really had much of a reason to think about tilemaps again. Until today. I will once again be using the Tiled level editor but just want a simple tilemap… Continue reading
2D Camera for Solar2D
It’s all well and good having a drivable car but what’s better than 1 car? 2 cars! But we don’t want to just stop there do we, we need a camera! For this game I’m going for a sort of Micro Machines feel but with an overhead-helicopter camera so below you’ll be able to drive… Continue reading
2D Vehicle Physics in Solar2D
Last year, back during development of Another Tomorrow, my daughter saw one of the puzzles we were working on and fell in love. In this puzzle you control a little RC car, from above, by tapping where you want it to drive. The rub is that you’re in a temple and some of the slabs… Continue reading
Hello, World!
So yea, it’s that time again where I wipe my site, change theme, and attempt to start blogging properly. I’ve lost count how many times I’ve done this now, but this one’s going to stick, I’m sure of it! But first, a little introduction – I’m an indie game dev “specialising” in the Solar2D game… Continue reading